


Looking at _Meph_extra_decorations_2.png and _Meph_extra_decorations_2-bg.png appears to reveal why:Ĭode: # If not (so I can edit for personal preference) you said you used a different color for the test image you took of the hedges in the V4.7 Post (where they looked the same color as they do in _Meph_smoke_animation.png) and a different color for release, do you know what I should edit to make SAND_TAN display as it does in your picture and _Meph_extra_decorations_2.png?Īlso, aside from the issues with the doors and hatch covers, you can see the text looking stuff behind the cabinets, chests, slabs, and coffins I'm hoping SAND_TAN is supposed to look the way it does in your V4.8 Post because that's my favorite shade Top Right: SAND_YELLOW colors all appear to be as intendedīottom Left: SAND_RED is it supposed to look gold rather than red? doors/hatch cover are the same color as the SAND_WHITE setīottom Mid: SAND_BLACK doors/hatch cover are the same color as the SAND_WHITE setīottom Right: SAND_WHITE doors/hatch cover look darker than the rest of the set, not sure if said doors/hatch are working as intended since SAND_YELLOW's doors and hatch are the exact same shade as the rest of it's setīottom Picture: Your V4.8 Post looks the same as it does in _Meph_extra_decorations_2.png Top Left: SAND_TAN same color scheme as SAND_YELLOW, doors/hatch cover are red, is that the red that SAND_RED is supposed to be? OVERRIDE:88:T:ConstructedStairUD:_MDF_overrides_14:15:::STRUCTURAL_PLANT_MAT OVERRIDE:60:T:ConstructedStairU:_MDF_overrides_14:14:::STRUCTURAL_PLANT_MAT OVERRIDE:62:T:ConstructedStairD:_MDF_overrides_14:13:::STRUCTURAL_PLANT_MAT
